The Role of Gamification in Teaching Vocabulary to Secondary School Students
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Keywords

gamification, vocabulary learning, secondary school students, motivation, English language teaching, classroom engagement, innovative methods.

How to Cite

Sabirova Gulnoza, & Baratova Mohiniso. (2026). The Role of Gamification in Teaching Vocabulary to Secondary School Students. Zamonaviy ta’lim Va Tilshunoslik Rivoji, 1(3), 3-6. https://doi.org/10.5281/zenodo.20595283

Abstract

This paper explores the effectiveness of gamification as an instructional strategy for teaching vocabulary to secondary school students. In modern education, there is a growing need for innovative methods that enhance learner engagement and promote long-term vocabulary retention beyond traditional memorization-based approaches. Gamification enables teachers to increase students' motivation, activate classroom participation, and support effective vocabulary acquisition. The paper analyzes the advantages, practical application, and impact of gamification on secondary school learners' motivation in English vocabulary learning.

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References

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Akdoğan, E. (2018). The impact of spelling games on vocabulary learning. Journal of Language Teaching and Research, 9(4), 789–797.